Access
An Access is a set of credentials and configuration in order to access the system of a Supplier.
type Access implements Node {
code: ID!
accessData: AccessData
adviseMessage(level: [AdviseMessageLevel]): [AdviseMessage!]
error: [Error!] @deprecated
createdAt: DateTime!
updatedAt: DateTime!
deletedAt: DateTime
}
Fields
Access.code
● ID!
non-null scalar
Access.accessData
● AccessData
object
Access.adviseMessage
● [AdviseMessage!]
list object
List of advise messages.
Access.adviseMessage.level
● [AdviseMessageLevel]
list enum
Access.error
● [Error!]
deprecated list object
DEPRECATED
deprecated from 2022-09-01. Use AdviseMessage instead
Access.createdAt
● DateTime!
non-null scalar
Date created
Access.updatedAt
● DateTime!
non-null scalar
Date updated
Access.deletedAt
● DateTime
scalar
Access deleted date
Interfaces
Node
interface
Member Of
AccessData
object ● AccessEdge
object ● AdminMutation
object ● AdminQuery
object ● AuditRuleData
object ● BookingDetail
object ● HotelXAccessSpan
object ● LoggingLegacyData
object ● PerformanceData
object ● SpeedAccessData
object ● StatsAggregationData
object ● StatsData
object ● SupplierData
object ● TrafficOptimizationAccessData
object ● TrafficOptimizationHotelStatsAggregationData
object ● TrafficOptimizationStatsAggregationData
object ● TrafficOptimizationStatsHotelBlacklistAccess
object
Implemented By
AlertObjectsUnion
union