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Access

An Access is a set of credentials and configuration in order to access the system of a Supplier.

type Access implements Node {
code: ID!
accessData: AccessData
adviseMessage(level: [AdviseMessageLevel]): [AdviseMessage!]
error: [Error!] @deprecated
createdAt: DateTime!
updatedAt: DateTime!
deletedAt: DateTime
}

Fields

Access.code ● ID! non-null scalar

Access.accessData ● AccessData object

Access.adviseMessage ● [AdviseMessage!] list object

List of advise messages.

Access.adviseMessage.level ● [AdviseMessageLevel] list enum

Access.error ● [Error!] deprecated list object

DEPRECATED

deprecated from 2022-09-01. Use AdviseMessage instead

Access.createdAt ● DateTime! non-null scalar

Date created

Access.updatedAt ● DateTime! non-null scalar

Date updated

Access.deletedAt ● DateTime scalar

Access deleted date

Interfaces

Node interface

Member Of

AccessData object ● AccessEdge object ● AdminMutation object ● AdminQuery object ● AuditRuleData object ● BookingDetail object ● HotelXAccessSpan object ● LoggingLegacyData object ● PerformanceData object ● SpeedAccessData object ● StatsAggregationData object ● StatsData object ● SupplierData object ● TrafficOptimizationAccessData object ● TrafficOptimizationHotelStatsAggregationData object ● TrafficOptimizationStatsAggregationData object ● TrafficOptimizationStatsHotelBlacklistAccess object

Implemented By

AlertObjectsUnion union